The idea is right there, play to it. Take Fear Survey Schedule and adjust it, use the fears that player is most prone to. If you're doing a game that is a questionnaire incorporate elements of psychometry. You wouldn't make an MMO without studying how to make an multiplayer game?
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The idea is right there, play to it. Take Fear Survey Schedule and adjust it, use the fears that player is most prone to. If you're doing a game that is a questionnaire incorporate elements of psychometry. You wouldn't make an MMO without studying how to make an multiplayer game?