Puzzle-y thing
Hi Friends,
I just made my first game in puzzlescript (a very cool open source game engine for making games similar to sokoban)
Recently I was trying to think about what activity is the barest bones design task you can practice. Like what scales are to music, this activity would be to game design. I don't know that there's a clear answer, but after getting inspired by draknek's body of work, I thought that one answer for me might be puzzle design. Puzzlescript is a amazing tool for doing that because the iteration time is so short.
For this game I tried to implement the simplest rule I could come up with to limit the "programming" aspect of the work. The entire ruleset in the code of the game (which you can find here and hack if you want) is:
[ > Player | Crate ] -> [ > Player | > Crate ]
[ > Crate | ... | Crate ] -> [ > Crate | ... | > Crate ]
The first rule is the classic sokoban block pushing rule, the second is the "forcefield" rule, but honestly I didn't even know what it would do when I wrote it. I figured that whatever it was I'd give it my best attempt at creating a game around.
I would *love* to talk about this game / the process of making it / things that could make it better. If you end up playing the game, please comment or send me an email or something because I really want to get better at this, and my favorite way of doing that is talking!
Thanks for reading,
Ezra
Forcefield
Simple Sokobana
Status | Released |
Author | Ezra Szanton |
Genre | Puzzle |
Tags | Pixel Art, PuzzleScript, Short |
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