Connecting with other people can be a challenge! Especially in this day and age. 

You know. When the entirety of the Earth's surface has been irradiated.

Oh well. 

Thank god for radios.

>-------------------------------------------------------------------------------------------------

Controls:

  • WASD to move
  • ENTER to advance text
  • Number keys to select dialogue options
  • E to kick

>-------------------------------------------------------------------------------------------------

A week long project by Ezra Szanton and Fergus Ferguson.
Based on a comic of the same title.

StatusReleased
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(15 total ratings)
AuthorsEzra Szanton, Fergus Ferguson
GenreVisual Novel, Adventure, Interactive Fiction
Made withUnity
Tags2D, Atmospheric, Funny, LGBT, Narrative, Queer, Short, Story Rich
Average sessionA few minutes
LanguagesEnglish
AccessibilityColor-blind friendly

Comments

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(+3)

HIW DO  I GET PAST THE CANYON?? oh wait am i not supposed to...?

(+3)

Yeah that's the end of the game. We just worked on it for a week so it's pretty short. Thanks for playing!

(+2)

oooooh i see, sorry if that came off rude.

thanks for this cute little game! i was actually stuffing my face with beef-flavored, half-cold noodles that i microwaved while playing. finished the bowl almost exactly as i got to the canyon. 'twas an entertaining dinner, so thanks!

(+1)

Not rude at all, very understandable.

You're welcome! That's a delightful little story, thanks for sharing.

(+3)

Whew, had to pull out the Family Guy funny moments to finish this one!!! I think it was good though? 8/10.


(+3)

I'm not sure what this means, but thanks!

(+2)

love the dialogue and the visuals, mundaneness and endless boredom in dystopian or post apocalyptic settings are so real but so rarely explored or portrayed much in things I've seen. It was really cool to see it in this game!

Thank you for saying so! Thats exactly what we were going for, Im really happy it connected with you

(+1)

What a strangely peaceful piece. Not a lot of games can make me *hear* silence, but in this one it was so... loud. In a good way. The little kick mechanic was very charming. Thanks for sharing!

(+1)

That's very generous of you to say. The silence is definitely *also* because we ran out of time but I agree that it has some meaning too. I think it's of a piece with the negative space visually too. Thanks for playing!