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Hi friends,

This is a game that's been "in development" for about a year now and it's the longest I've worked on a single game. It started off as an interpretation of an in-class exercise but as I've worked on it I've realized more what it's actually about. After taking it to an (online) indie festival, I realized that I needed to remove the vestigial bits and focus on making the important parts more clear to the user.

This used to be a game about death but I realized it needs to be a game about reflecting on your life. A small but important distinction.

I removed language about death and dying (as it is usually associated with failure in video games) and replaced it with words that should hopefully guide the player through what they're supposed to do with more care. 

Thanks for reading,

Ezra

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